Introduced a thread sleep to ClearWindow method
This is to alleviate race conditions where the command sent to clear whatevers previously drawn on a redraw isn't acknowledged til after the redraw, immediately clearing whatever was drawn. There's probably a better way of doing this - but this works for now.
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace TED.Utils
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namespace TED.Utils
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{
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{
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@ -117,8 +118,9 @@ namespace TED.Utils
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// The Thread.Sleep() is necessary because the command has a minor delay to it
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// The Thread.Sleep() is necessary because the command has a minor delay to it
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// Without it, the clear will end up running after we've generated a watermark,
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// Without it, the clear will end up running after we've generated a watermark,
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// removing our newly generated watermark
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// removing our newly generated watermark
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// Surely there's a better way to do this but for now... this works okay?
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SendMessage(windowHandle, 0x0034, 4, IntPtr.Zero);
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SendMessage(windowHandle, 0x0034, 4, IntPtr.Zero);
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//Thread.Sleep(2000);
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Thread.Sleep(2000);
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}
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}
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public static IntPtr CreateWorkerW(IntPtr progman)
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public static IntPtr CreateWorkerW(IntPtr progman)
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